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Platforms:

Nintendo Switch, Android, IOS

Tools:

Unreal Engine 4, Primitives, BSP, Dungeon Scrawl

Role:

Associate Level Designer

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Join the greatest Hunters from across the Star Wars™ galaxy on the planet of Vespaara where high-stakes competitions are awaiting them in the Arena. Engage in thrilling third-person combat to dominate your opponents in a range of adventurous battlegrounds that evoke iconic Star Wars worlds. Mix and match teams, use skill, tactics, and customize your Hunters to find a winning strategy and reap the spoils of victory in the all-new free-to-play game.

Duties

  • Designed levels in 2D, and then converted the concepts into 3D blockouts using UE4 Primitives, BSPs, and an Art-developed blockout kit

  • Balancing maps to facilitate both Ranged and Melee gameplay with unique and varied character abilities

  • Updating older maps to closer align with improved workflows and design practices

  • Worked with multiple development branches within an international team to assist in developing level designs that exemplify the strengths of the Star Wars IP

  • Organizing, facilitating, and analyzing frequent playtests to obtain useful feedback to inform map iteration

  • Used components and visual scripting to script hazards and environmental events

  • Worked with my lead to make sure tasks were done efficiently, thoroughly, and on time 

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