Platform:

Windows PC, PS4, Xbox One

Tools:

Unity 3D, Probuilder, Photoshop, Jira, Confluence, Plastic

Role:

Level Designer

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Deadwood: The Forgotten Curse is an action adventure game with a unique survival twist! You play as Lathe, a teenage woodling and an avid inventor. During your adventures you are accompanied by a stone giant named Roguard. Together you must fight back hordes of wooden zombies, better known as "The Deadwood" and stop the curse from spreading through the land of Knottington.

During the day, our intrepid adventurers must travel the countryside in search of supplies, allies, and a way to stop the Deadwood curse! By night, Lathe must use a myriad of weapons and defenses to protect himself and his companions!

Duties

  • Concepted levels in 2D, and then converted the concepts into 3D whiteboxes using a propriety tile map editor and ProBuilder. 

  • Iterated upon 2D and 3D level designs to make sure the levels frame the gameplay and give the player a thrilling sense of exploration and adventure.

  • Worked with the tech team to implement tools and components

  • Used components and tools to script story beats, encounters, and hazards

  • Concepted, documented, and scripted encounters

  • Participated in design meetings and discussion that not only pertained to level design, but system, UX, enemy, boss and narrative design as well.

  • Worked with my lead to make sure tasks were done efficiently, thoroughly, and on time

Gameplay